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Friday, October 9, 2026
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Three Pokémon Games That Were Denied the Adoration They Warranted

In the wake of a glimpse of global harmony thanks to Pokémon Go, it's undeniable that the monster collecting franchise stands as one of the most mainstream gaming titles around. The iconic Pikachu is just as recognizable as Mickey Mouse, if not more so. The ongoing frenzy around trading card values ensures almost daily Pokemon news stories. You'd be hard-pressed to find a Pokémon game that didn't sell at least a few million copies. Even, unofficial Pokémon games achieve popularity annually.

However despite that ubiquity and fame, there are still Pokémon games that remain underappreciated. These are titles that didn't get their fair shake, or were buried by the hype of the mainline series. They're Pokémon games stuck on doomed consoles or online offerings, or were pioneering attempts onto new mediums. Frequently, they are Pokémon games that probably would have blossomed if they ever got sequels or contemporary re-releases. Considering these factors, we won't be offering yet another reminder for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.

Still, these might be these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Actually,' let us just agree that these are Pokémon games for people with discerning palates, agreed?

Pokémon Ranch: The Relaxed Precursor

Too many Pokémon games focus on the battling aspect of the series, and not nearly enough of them focus on the everyday realities that would come with owning a companion. Admittedly, there are minor mechanics like these in modern games—you can play with your monsters in bases. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Wii is not that game. The downloadable-only title is most accurately viewed as the precursor to Pokémon Home; that is, as a repository to hold monsters from different games. Critical reception from its release said Ranch was a bad if not outright hideous game. I'm not here to argue against these claims, but it compels me to say Ranch might be the nearest we've ever gotten to a everyday life Pokémon game.

As the name suggests, the game takes place on a farm where your Mii avatars—get this—just relax with your Pokémon pals. The interactions with Pokémon were simple, and a significant part of the draw was watching what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of coexisting with a tiny companion. But since The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its complete potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life sim.

Ranch was released long before Stardew Valley kicked off the enduring trend of comfort gaming. It was prior to the rise of passive games, and the video playthrough popularization of watching games you aren't actively controlling. Many never realized that Ranch's proposal to observe your creatures as much as you interact with them didn't mask a shallow core. In actuality, Ranch's meticulous design was so extraordinary, a live stream focused on running the game 24/7. The streamer who runs the channel maintains that, after almost twenty years of playing the game, he still has not encountered everything that is in it. Justice for Pokémon Ranch: nobody understood you in 2008.

Pokémon Duel: The Strategic Board Game Lost

Are you aware that Pokemon once had an official board game with action figures? Pokemon Duel was the 2016 effort to adapt the physical experience in a more approachable format. Duel was also, unfortunately, one of Pokémon's earliest ventures into the world of freemium phone games. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was incentive to do so, given the slow progression for new figures.

These poor design choices masked a sad truth: Pokémon Duel was an excellent tactical game with Duel today. "Words cannot describe how much I loved and miss this game," a YouTube comment reads, seven years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of complexity, accessibility, design, and features in general," another commenter declared. "I am convinced if it launched now people would be engaging with it more than GO and Pocket together."

Regrettably, Duel's early release was marred by connectivity problems. Technical problems, alongside Duel's predatory monetization model, gave people little reason to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would end better. The unusual board structure made for a great tactical experience for the handful of players who played Duel, but that playing field is also a daunting visual mess.

Pokémon: Magikarp Jump: The Absurd Gem

Image from Magikarp Jump
Select Button/Magikarp Jump

Wow, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a premise so silly, it was verging on shitpost. And when we're dealing with a franchise where trainers go out with a team of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.

Within Magikarp Jump, the player is tasked with breeding the best possible version of the infamous fish. This isn't about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can jump the highest. One drawback is how Magikarp Jump, like many phone games, requires the player to pause before they can improve their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the community love around Magikarp.

This was most apparent than in Jump's merciless random occurrences, where your Magikarp was as likely to raise its stats as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a wide variety of the same species of monster. It's understood it's not feasible for any Pokémon game to have 30 different variations for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a especially complex or profound game, but the seeds of brilliance were there. Witty events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the conversation when 2026 GOTY season arrives.


With dozens of core games and spin-offs, it's probable that I omitted that one Pokémon game you absolutely adore but contend that too few people played. I know that some people look back on games like Pokémon Ranger or Pokemon Pinball fondly notwithstanding argu

About the author

Carlos Mann

A passionate gaming journalist with over a decade of experience covering esports and indie game development, known for her detailed analysis and engaging storytelling.

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